Is your water drinkable? swimmable? fishable?

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Joe Cone, Renee O’Neil and Frank Burris discussing game components using a printed mock up game board.

The questions in this blog’s title show the possible goals of a watershed stewardship game being developed right now for the touch-table exhibit at Hatfield Marine Science Center. In collaboration with Oregon Sea Grant StreamWebs Program and using their data, the Cyberlab team is building the backbone of the game, title yet to be defined.

Considering that the game represents a  scenario thinking opportunity,  visitors  will be able to play by taking roles in different aspects of the watershed landscape in order to maintain its health and fulfill the game goal (e.g maintain the water as drinkable). Basically, the hypothetical “Oregon” watershed will be surrounded by a residential area, farm fields, an industrial park and a recreational area (state park). Players will engage in one of these areas while collaborating to reach the goal and working with inputs and outputs from their area influencing the system’s health.

Our general goal for this exhibit as a learning research lab is looking at visitor interactions around the game, how they use it, what they say as they make sense of it, and how effective the game is in communicating the message and promoting learning opportunities. The work of researcher Jenny East at the touch table has been informative in regards to patterns of touch-table use by visitors so that we can think more effectively about elements of the game. For StreamWebs coordinators, Megan Kleibecker and Renee O’Neil, this is a great opportunity to see their data displayed to wider audiences in simple yet effective visual ways, like the game format.

We had the chance to brainstorm the actual game watershed manipulable variables with scientists and Oregon Sea Grant Extension Guillermo Giannico and Frank Burris, and Oregon Sea Grant Communications Joe Cone. With their valuable help, we are moving forward now with a more targeted content for the game beyond design elements. They were extremely helpful in raising the main scientific components we have to incorporate for accuracy and yet in a way to maintain the game as simple and engaging for our audience.

We will continue to blog about our progress in the game development as we go. Stay tuned!